Retroarch Wiiflow Plugins: independent cores and pixel perfect scanlines | GBAtemp.net - The Independent Video Game Community
![saulfabreg Wii VC - Official on X: "Possible new video and project for use SuperrSonic's #RetroArch #Wii mod RA-HEXAECO of #MAME 2003 Plus Core A for some great classic #arcade #games! #retro # saulfabreg Wii VC - Official on X: "Possible new video and project for use SuperrSonic's #RetroArch #Wii mod RA-HEXAECO of #MAME 2003 Plus Core A for some great classic #arcade #games! #retro #](https://pbs.twimg.com/media/E6wTSiPWEAQ6Vix.jpg:large)
saulfabreg Wii VC - Official on X: "Possible new video and project for use SuperrSonic's #RetroArch #Wii mod RA-HEXAECO of #MAME 2003 Plus Core A for some great classic #arcade #games! #retro #
![Sorry if this is a dumb question but how could I get retroarch to not squish the image? This is Wii btw : r/RetroArch Sorry if this is a dumb question but how could I get retroarch to not squish the image? This is Wii btw : r/RetroArch](https://i.redd.it/ebikjd0jqy371.jpg)
Sorry if this is a dumb question but how could I get retroarch to not squish the image? This is Wii btw : r/RetroArch
![libretro on X: "Look at that lovely ribbon swirl now working on WiiU! RetroArch 1.7.1 will see the Wii U port really coming into its own, with working shaders and fancy menu libretro on X: "Look at that lovely ribbon swirl now working on WiiU! RetroArch 1.7.1 will see the Wii U port really coming into its own, with working shaders and fancy menu](https://pbs.twimg.com/media/DTRiLBPWkAAEUh5.jpg)